rasie1’s blog

Welcome to my blog. I’ll write mostly about things like procgen, programming language theory, gamedev, and game design

Triangle Grids

Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered separately by the player’s tactical mind. The most popular grid types are hexes and squares. But what about triangles?

July 7, 2022 · 9 min · Vsevolod Kvachev

Fog for Top-Down Games

This fog looks almost like volumetrics but takes almost no time to render

July 1, 2022 · 7 min · Vsevolod Kvachev

GRPC with Unreal Engine

There was some unsolved issues in my old Medium article, dozens of people viewed it every day and tried to use it nevetheless, so I deleted it. Now there are no issues, and it’s possible to link and flawlessly use protobuf without restrictions

March 12, 2021 · 4 min · Vsevolod Kvachev

c(x) intro

Design and Implementation of Programming Language with Generalized Sets, Types, and Functions as First-Class Values

May 10, 2017 · 8 min · Vsevolod Kvachev